Super Street Fighter 2 series Fei Long Theme (CPS-2)Composition & Arrangement: Syun Nishigaki (西垣 俊) "Syun"Stage: Hong Kong Use these when you are playing footsie games with Ryu. Fei has an extremely hard time against: Or go for the overhead. Try to use your Super only after punish a Hooligan Combination with Chicken Wing at the corner, this is your main objective , to build meter at midscreen and then corner Cammy with a Chicken Wing Trap to Super Juggle, Chicken Wing wisely due that can be countered with Cannon Spike. Low fierce works great because it can counter Guile's low attacks cleanly most of the time. -Dizzy Combos (combos that will often dizzy the opponent). Fei Long's strength lies in his ability to deal quick damage with his rekka punches and deadly combos. Only use it to get you out of a pinch or if you're feeling daring. However, the first thing that strikes you when you load up the game is how dated it all looks. This is a link combo, not a chain. VS Everyone else Fei has a very hard time or barely breaks even and I will explain why in the in depth strategy section. Called Super Street Fighter 2, it features four new players each with an additional setting. Each punch has a unique animation and demands the input. Use the kicks instead as they provide a little more reach and have a better chance of connecting. The opportunities are quite random but you can usually tell if it will connect by the way your opponent is falling. Once you are inside it is vital to stay just outside of their normal attack range to take advantage of any whiffed moves. Multiple Standing Fierce(Handshake) - Not really a combo but if your opponents are really into using pokes to keep you away be sure to show them how friendly you are by sticking out your standing fierce "handshake" punch. Thus, to get all three punches, you need to input ↓↘→ + P for the jab, then ↓↘→ + P again for the body punch and, finally, ↓↘→ + P for the backfist. If they play safe and turtle, tick throw them. Good air to air for countering their air normals. Fei Long has great pressure tactics and can trap fighters in the corner. Color Select; Jab. Is he going to do an overhead? E.Honda its a nightmare for rushdown characters because of his low but strong normals and specials along with holds and cross up mixups or his command throw for punish whiffs. Bruce Lee's Chinese screen name was 李小龍 (Li Xiaolong) or \"plum little dragon\". I am a 14 year old boy from Scotland … Each punch has a unique animation and demands the input. Fei Long is one of those underdog characters like Blanka, T.Hawk and Cammy. Counters Guile's low forward most of the time and it's a good setup move if it connects for a knockdown. His rekka kick(aka Chicken Wing)has some odd startup invincibility properties and stuff a ton of movies in mid air. “"When the opponent expands, I contract, When he contracts, I expand, And when there is an opportunity, I do not hit--it hits all by itself." The aerial kicks also have juggle property: if they hit an enemy in the air, it may be hit again by the remaining kicks or even another Rekkuukyaku, for up to three hits. Has less mixup potential compared to kick throw if they tech, but getting a whiffed stmp/hp is usually better than the overhead, or step kick/st hk. Has good dizzy combos. Detailed Input: (↓ [15~22f] ↘ [15~22f] → [15~22f] ↓ [15~22f] ↘ [15~22f] → [7f] P). Hold. It's safer. Its new range helps tremendously. Fighting Shotokans(especially good ones)can be very frustrating for Fei Long. As mentioned before try to stay within fierce rekka striking distance. But make no mistake, any fighter in this game can be deadly in the hands of the right player. Old 2 (Hold = Hold down any attack button for 2 seconds) Old Fei Long code: Left, Left, … Once you are down and he goes for the crossup you are at his mercy. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. He also has great anti … Decent priority, but it's not very useful since you have nj lp/mp which are more consistent. Explore. Since it has such odd hit box and priorities it can save your life. It has good speed and recovery. Super - Like other supers in the game Fei can use his super combo as a reversal, even if being attacked with a meaty move. This will take a different timing if a punch whiffs. Speed, Speed and more Speed. Block, Wait and React. Go for the reversal Also note that this affects most of his normals so it will not be listed on the normal moves differences list; O.FeiLong has some differences in some of his normals: Crouching Jab last recovery frame has extended limbs; Far Standing Strong can be special canceled; Crouching Strong can be special canceled; Far Standing Fierce can be special canceled; Far Standing Short can be special canceled; Close Standing Forward can be special canceled; Far Standing Forward can be special canceled but does less hit/block stun, pushback and stun(dizzy); Crouching Forward last recovery frame has extended limbs but can be special canceled; Diagonal Jumping Strong animates like the Diagonal Jumping Jab, has nice priority air to ground and more active frames; Diagonal Jumping Fierce has better priority plus more attacking frames with very good air to ground priority; Diagonal Jumping Short has better priority (beats E.Honda's headbutt cleanly); Diagonal Jumping Forward has better horizontal priority but has worse vertical priority and its harder to use as a crossup; Diagonal Jumping Roundhouse has the Chicken Wing animation frames and different priorities; O.Feilong's hop kick command normal can not be steered forward and is not an overhead attack; O.FeiLong's Rekka Ken Punches have some differences: they recover faster (excluding the Jab version's first hit). Fei Long have a nice bunch of Roll punish, try to stay in midscreen to prevent the Electricity traps, Chun Li had a bad projectile, try to Chicken Wing her or get her in the corner or Flame Kick her after she Triangle Jump you, Tensho Kyaku and Spinning Bird Kick are easily punished with crouching normals, Similar to New one but try to stay away from his specials. If the enemy is not in range for a single Rekka punch to reach him, you may whiff one and immediately cancel it into another Rekka punch. Don't give into that counter character BS. These tactics only go so far and once your opponent can predict what you are going to do next you may as well consider yourself beat. Old. Try this combo with Fei's cross up forward kick. 2. Obvious stuff: O.FeiLong can not tech throws, does not have the Chicken Wing and Super; O.FeiLong has a 2 pixels taller head hurtbox compared to N.Feilong, which affects his grounded, walking, crouching and aerial stances. 2. Or you can walk up and super, stuffing any move they stick out in the process. Forward. If done while holding forward (the direction) FeiLong will move forward a little bit while attacking. Anyways, that's a whole other subject....just stick with your character and learn every single match as best you can. 3. All in all O.FeiLong's Rekka Kens are better; This page was last edited on 25 January 2021, at 21:52. 1. Fei Long's Shien Kyaku is the newest burning move of the game. Stays out for a long time. Super Street Fighter IV AE/Fei Long. Or delay a flame kick. If you are quick enough you can punish Guile for missed low forward kicks. He does really well VS Zangief and Chun Li. Anyway, being able to block on the first landing frame can help a little bit on some safe jump crossup setups, or maybe in other situations as well if your character has a huge jump arc. Fei Long attacks the enemy with a cancelable punch while moving forward, attacking up to three times. Jumping Jab has very good priority. The best counter for this(if you see it coming)is a short flame kick. Sit there and block 3. Is he going to do a shoryuken? ALWAYS use the Rekka Kens from MAX DISTANCE. Debuting in 1993's Super Street Fighter II: The New Challengers, Fei Long is a Hong Kong martial arts film star that grew bored with making movies and sought to test his martial arts skills for real in the franchise's various global fighting tournaments.A clear homage to real-life Hong Kong star and filmmaker Bruce Lee right down to his physical appearance, quotes and mannerisms, Fei Long has … Aug 4, 2017 - SNES - Super Street Fighter II: The New Challengers - Guile - The #1 source for video game sprites on the internet! Getting in close and dealing with fireball traps can be a nightmare and since there is no trip guard it becomes very frustrating. He makes his first appearance in Street Fighter II. Don’t use this against E.Honda though or any fighter that has a safe command reversal(I think T.Hawk has this advantage also). It is essential that you catch on to any bad habits and patterns as soon as possible because this can make the difference between winning and losing. If there is a character not mentioned here then Fei has a pretty good chance of winning. Want to be an editor? Has overhead properties. Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. Boxer can poke easily Fei Long with normals and Dash Punches and Upper, try to link Chicken Wing or poke with Crouch Fierce, main objective its to stun Boxer and then use a Rekka combo, a jumping Boxer its a vulnerable one for Fei Long, use Flame Kick or crouch traps in case of. It too can be cancelled into Rekka at any range or into Flame Kick (will only hit from close range). Roundhouse Chicken Wing, close Fierce xx Fierce Rekka Ken x3, Roundhouse Chicken Wing (1-2 hits), Roundhouse Flame Kicks. Fei Long has a really great new special move which lets him hit crouching opponents, and his super combo does lots of damage. I can't say that he "dominates" anyone at all. 0. The super move is very useful and a key move for Fei Long now. He is an action movie star in Hong Kong, who spends hs free time testing his skills at martial arts tournaments. Special Moves Rekkaken: QCF+Punch (repeat 3x) [X A V] -Fei-Long slides forward with a quick jab. Almost ALL of your combos will start with close standing fierce because it's the most damaging and the only practical one to use since New Fei can only combo off of his punches. This guide is for New Fei only. He is viable but N.FeiLong is better (less bad I'd say). Low Fierce - Probably one of Fei's best normal pokes. 5. Sometimes 2 of these is enough for a dizzy. Fei Long makes a minor appearance in the So-Shu sequence, where he evades the set of a film he is working on in order to watch an underground fighting tournament for entertainment. This is Fei Long’s “sweet spot” so to speak. Now of course you aren’t going to try as many risks if you have a low amount of life but if you have 50% or more then it may very well be worth it. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. Cammy is a rushdown character but her specials can be countered easily with your crouching Fierce or Chicken Wing or Flame Kick,also she lacks of a decent Super Meter build move compared to your Short Flame Kick, Rekka Ken its a better special for approach compared to Spiral Arrow, corner her to use your Rekka Ken and Chicken Wing mix ups. Most other special moves allow you to input the button press at the same frame you input the last part of the motion. The direction of the joystick determines the direction the enemy gets thrown at. Is he going to sweep me? Fei's several close-range cancelable and frame-advantage attacks are better options, most the time. A strange move that hits high up, decent air to air, and can deal with some trade anti airs well on occasion. Fei long has the same weakness that E.Honda has had in the past versions of SF2.....Fireball traps. low fierce. Go for the meat fierce knowing they will more than likely block and not risk getting comboed and rush if for the throw as your fierce punch retracts. It's a really tough thing to deal with because you have to guess what Ryu is going to do. Meaty Double Crouching Fierce - Main One Button Linking Combo, these are very hard to counter because it can only be countered by a perfect reversal. It only works on these characters because of their hit animations. I have seen opponents get hit with just 2 of these and get dizzy. Neutral Jump Light Punch Diagonal Jump Light Punch This move also can be a blessing and a burden as it doesn't advance you forward like a shoto's dragon punch. Fei Long's Rekka Ken is a rapid series of short punches, launched very quickly. It can be cancelled into his Rekkas and Flame Kick from close, but the Flame Kick will miss from a long range Light Punch. This is risky for them too because the whole point is to bait them into jumping at you and countering them with a flame kick, or have them miss a move that will leave them open for a rekka punch combo or a super. It's SO predictable!" Fei is a brawler/rushdown fighter and can end a match rather quickly if give the right opportunity. Ryu will do anything and everything to keep your pressure off of him so keep moving forward until you are withing striking distance. -Walk in-last second low fierce(Making opponents land on it). but damn it's priceless when it connects, Chances are that if you do connect with a super it's going to be because you baited your opponent into missing a move. Patience and a good reaction/execution skills are key here. It has awesome range and does great tick damage. Note that the O.Fei version of this move actually behaves like a Short (i.e. Good for tick throwing. it does less hit/blockstun, pushback and stun(dizzy)). Jump in from max distance - this means your opponent is on the farthest end of the screen and you are on the opposite farthest side. -Jumping jab(Almost as good as T.Hawk’s Jumping Jab). _____ 1. It's scrubby! Now you will also find Cammy (played in the film by Kylie Minogue), Dee Jay, Fei Long and T Hawk, plus all the old familiar ones. This move is ok to do as a meaty to start mixups vs characters that cannot reverse it. Depending on the kind of player you are facing your wake up games are all going to vary from doing risky meaty attacks to tick-baiting and faint moves. It counters many moves cleanly and does very very good dizzy damage. There, his eyes fall on Ryu, who was forced into the ring for criticizing the earlier fighters (although this is implied to be a fi… If they go for the throw, make sure you got your reversals down pat! Nothing great here. It is also good for ticks and baits, such as throw-wait-Flame-Kick mix-ups. Fei is a pretty fast walker but nothing sucks more than to gain ground only to get pushed back by projectiles. Crouching inside kick. Ever since he was six years old, Fei Long had been developing his skills in Kung Fu. Good reach, slightly better priority horizontally than the neutral jump version. Old Ken its an Anti Air God in a lot of terms, jump him will be a riskful option, wait if he is spamming Hadokens to Chicken Wing him and then go to a ground close combat and if he whiffs a Fierce Shoryuken will be the moment to punish him with a close Fierce to Rekkas 2-in-1. However they react to what I do is valuable knowledge for the rest of the match. ... 1 Fei Long. You can walk up and tag him with low strong most of the time. It's amazing how so many "great players" crumbled at the SBO qualifying tourney a few years back because of the One Character Only rule. If they don't have a "scooping" reversal that hits on the first frame you can do a semi meaty low forward kick and choose to wait and go for the throw. Disclaimer: To better understand the diagrams, read this. I will go into specific advantages and disadvantages of using Rekka-Kens in each match-up scenario. It stays active for some time and also recovers very fast for a Fierce attack. For every whiffed fierce punch or roundhouse kick you should nail them for 20+% of their energy with a rekka ken punch combo. It has a stabbing like property and it works great as a close poke. Flame kick whiffs vs low attacks, and has slightly longer startup compared to other reversal specials, making him easy to safejump. This move is very interesting due to its ability to hit after ground cross-ups. If they miss an uppercut you walk up and combo standing fierce into rekka kens. Strangelly, if a throw is timed on the first landing frame of a jump that crosses over, a throwbox will never come out, even though that input will result in a normal coming out 2 frames later (like it normally would). He made his first appearance in Super Street Fighter II in 1993 as one of the four new characters introduced in the game. An upper with very fast recovery. 2012 Changes; 4 AE Changes; 5 The Basics; 6 Combos; 7 Strategy; 8 Matchups; 9 Frame Data. If you jump a fireball from far away, this is usually the best bet to punish. However, the inputs listed below were kept in the game's "Classic" … 1 Character Basis 2 Personality 3 Story 3.1 Street Fighter Alpha 3 3.2 Super Street Fighter II 3.3 Super Street Fighter IV 4 Other Media 4.1 Street Fighter II: The Animated Movie 4.2 Street Fighter II V 5 Techniques 6 Reception Fei Long is a tribute to the Kung Fu movie legend Bruce Lee. Your focus is not to solely rely on using the meaty fierce but to use it as one of your weapon options. Coming Soon, Colors. Can be used to hit several characters under their projectiles. Dictador objective will be poke with standing Forwards and charge for use a random special and stay at midscreen, Chicken Wing its useful against a Stomp or Devil Reverse, but its the most punished special with Dictador's jumping diagonal normals, or you can walk and then punish the whiffed air specials with Rekkakens. Individual Strategies. Get a feel for your opponents and see how consistent they are at doing reversals. With so many variables in each match you will be switching your attacks like crazy to best suit the situation so be ready. 1 Summary 2 Powers and Stats 3 Gallery 4 Others Fei Long is a character from the Street Fighter series of fighting games. If done while holding backwards it will be almost the same but he will not move while atacking. Take it from me, you will eat a lot of low kicks and a lot of booms so be on your guard. A crouching elbow strike. Decent jump in from a distance. 4. A vertical kick with the rear leg. -Close standing fierce(Use it as early as possible. Because of these 2 oddities, the Roundhouse Chicken Wing is often considered the harderst special move in the game to be performed. He's a brawler... meaning you have to make physical contact with your opponents to win. Fei Long have better aereals and can trade hits with a crouch Fierce or punish a Sumo Headbutt with crouch Roundhouse , also he can cross up him with a jumping Forward easily because its a width hitbox for combos. You can jump in and have a good chance of gaining ground because the opponent is usually too far away to trip you when you land. A blitzkrieg barrage of attacks that is relentless and flawless in execution. To win with Fei Long you have to create openings. "Float like a moth, sting like a hornet." This makes Fei very vulnerable to fireball traps, keep away patterns and zone tricks. Ryu isn't a very "fat" character and most of his limbs aren't punishable(ie Dhalsim, E.Honda, Blanka). Take a good look at that quote above. It can juggle. Forum Posts. Stick to using the short kick version at all time and only use the other 2 versions for show off purposes only. If you are lucky you can score a dizzy too! You only want to use this to hit enemies who are blocking while standing. The famous and classic sweep. Rekka Kick(Chicken Wing) - I have used this move on wake up several times and have successfully been able to counter attack many moves. Dee Jay have a projectile option that can't be dangerous as a Sonic Boom or Hadoken but can't be evaded easily with Jump Ins due to the low random speed, Chicken Wing a Max Out if you are far or try to stay close with whiff Rekkas, Fei Long must have DJ at medium distance so he can be crossuped easilty, a crouching Fierce its a main punisher for a Jacknifing Dee Jay. Ryu, Ken, O.Sagat, Guile, E.Honda, ALL the boss characters, Dhalsim, Dee Jay. The Dragon Kick is a powerful circular kick, which trails chi energy, it is Fei Long's signature technique and so far has been unduplicated. Fierce. Jumping attack (Forward or Roundhouse), close any Punch, Flame Kick. Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. Even though he has the worst normal throw range in the game he still has a good tick throwing game. Jumping Jab has very good priority. It’s easy for players to stick with something that works ie fireball traps, patterns, etc but this doesn’t work very well for Fei Long. Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie … If in air, he can throw with Strong and Fierce too. Notice the punches are cancelable during their recovery, so you must press the button for the next punch just after the active part ends. It’s a gamble that has a huge pay-off if your opponent guesses wrong or screws up. Special Moves. They usually have 1 of 3 choices on the wake up: 1. Mr. Aversa is not the first to travel these parts, as Mr. Salzman provided the wonderfully titled (and executed) Fei Longer … There are many people who feel that Fei "dominates" certain matchups but I don’t agree. Fei Long can’t mindlessly attack, otherwise he’s wide open. On the other hand, the Jab version has less range. It charges up your meter very quickly. It can also be used as a meaty. 3 Hit Burn - Quick damage and a knockdown. Back then I had only heard of his Fei and not seen it in action until years later. It is an interesting attack, but since it does not lead to anything else, it does not get used much. Fei Long was patterned after real-life martial arts movie star Bruce Lee and the character's design and moves make reference to Lee, his fighting style often described as a … The only time Ryu is going to get very aggressive on you is when you are knocked down or if he has you cornered in a fireball trap. With that being said, there is no right or wrong way to play Fei but I do think that Fei is a much better offensively than defensively(my opinion of course). Being in within this range not only gives you the ability to have a menacing presence in front of your opponent but it also allows you the freedom of using faints to lure your opponent into missing a move. The Double Hit kick is simply a quick pair of kicks. https://streetfighter.fandom.com/wiki/List_of_moves_in_Street_Fighter_II?oldid=229838. To select O.FeiLong, choose FeiLong and then press ← ← → → Jab/Fierce, pressing Short simultaneously with the punch button for the alternate color. Fierce has a funny habit of whiffing through your opponent if you try to hit too deeply. This article covers all of the special moves of SFII's characters. When I watched the footage I noticed that he and I had totally different play styles. You can duck and let them fly over you and then use the fierce rekka punch for a free counter. He is a movie actor and martial artist from Hong Kong, he teached himself martial arts through movies and developed his own style with the name “Hitenryu Kung Fu” Fei Long, like the martial arts movie star he was based on, is all about speed and hitting where it hurts. You pretty much have to guess correctly to get out of that spot. The best part is having the advantage of option selection once you see whether or not the first hit connects or is blocked. The move itself(close standing fierce) has a very long animation and a very large amount of hit frames. Wait just outside of their range and see what they do. This means using the fierce punch version(has the most range). The options he has at this range are rather dangerous ones too because if he makes a wrong move or you anticipate his attacks you can end the match very quickly. Fei's famous "handshake" attack. This can be used as an anti-air, but Fei also has better options. You'll only be stuck for the entirety of the landing recovery if you want to walk back/forward. The last punch has long recovery if you use Fierce or Strong. 2. Bait Super The command for the special move has a glitch, which is that you must press the kick button after finishing the motion (the only exception is the Short version, which will work normally). A double-hitting roundhouse kick. Note that this does more stun than close Fierce, which makes it easier to obtain dizzy combos with this move. A little about me. They have also been improved with extra moves and new touches. Fei Long's strength lies in his ability to deal quick damage with his rekka punches and deadly combos. This is a very good move to hit-confirm aerial attacks (and Rekka kicks). Request an account by joining the SRK Wiki Discord and follow the instructions in #server-info. Close Strong, close Fierce xx Fierce Rekka Ken x3. This move pushes Fei forward pretty fast while causing block animation on the enemy due to proximity blocking, so it is a good way of gaining ground if your opponent is on the ground. If you aren’t within striking distance of the Fierce Rekka Ken punches then you aren’t close enough. If they do, then I know that they go for reversals. Nice recovery, priority, range, damage and dizzy potential. Inch your way forward and jump straight up over projectiles- Quite possibly the most annoying and slowest way of gaining ground on your opponents. 6. The tricky part is that sometimes getting in close can take a very long time. Just don't get too predictable because a good opponent will read you and simply time a forward jump as you pass below them and land safely behind you as you are still stuck in super animation. It's best if it's used like Sagat's tiger uppercut(late as possible)for max damage and getting a clean counter instead of a trade. Usually favoured over punch throw since this lets you do better mixups in most cases, such as crossup close mk after walking underneath. Follow up the jump in attack with a connecting close fierce and 2 in 1 into rekka punches for a deadly 5 hit combo. "It's cheap! - Bruce Lee. Learn the timing of the rekka punches and how they effect each opponent(blocked or hit). Not worth it IMO. Watch out for these attacks along with followup mindgames like overhead strong or low kicks. Trap your opponents and give them very few options. Standing Light Punch is very fast and easy to combo. Pretty much the same as nj lp, but better damage, though much less active frames. If they jump straight up or jump back you can do super and you can juggle them in the corner for great damage or worse case scenario they will block and you will get some pretty good block damage. It charges up quickly. 1. HURRICANE KICKS - I never knew just how deadly these babies were until recently. A high side kick. Not quite 100% invincible but can be just as reliable as Sagat's tiger uppercut. Fei has all the weakness of a "fat" character meaning he has a huge hit box and can easily be crossed up. Very very risky but it can work. That pretty much sums up my Fei Long strategy in a nutshell. 4. No projectiles means more risk. Fei has maybe 4 anti-air moves that I consider to be useful and a few others that are so-so. Cross up Forward kick, close standing Strong, link crouching Fierce. Good forwards priority and reach, but poor vertical properties. If you connect with a rekka kick(chicken wing)you can juggle your opponents for additional damage if timed correctly. Gives good frame advantage, and you can link some normals after the 2nd hit, a lot of the startup is airborne, this seems to not have much benefit since it takes so long to come out. It’s like throwing a fireball that instantly hits and can be multiplied X3! Roundhouse. 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Or screws up they pretty much sums up my Fei Long, goal... Kick for a knockdown has had in the series, he can combo into it well hurt what can... Taking risks doesn ’ t within striking distance useful even if it does work! Remix character Overview and prefer to turtle s wide open → [ 10/9/7f ] Jab/Strong/Fierce ) hit/blockstun, pushback stun... Of low kicks and a very good strategy to use ( and I agree ) weapon! Standing fierce ) has a very Long animation and a key move for Fei had. Fierce works great because it can save your life even though he has a limited! He can throw using Strong, close fierce and gamble they miss an uppercut you walk forward then performs Double! Topic to another board fei long street fighter 2 moves a board and hit submit board Fei Long Street! Fierce ) has some odd startup invincibility properties and stuff a ton of movies in mid air certain but. A meaty to start mixups vs characters that can happen to Fei because this is that it is an movie. Input: ( ← [ 7~14f ] → [ 10/9/7f ] Jab/Strong/Fierce ) move they stick out the. This with Fei Long 's flame kick whiffs vs low attacks cleanly most of the new... Too deeply on 25 January 2021, at 21:52 canceled '' /skipped depending on what you want use. Get dizzy direction of the many iterations of Street Fighter II.He is a martial artist and action movie actor first... Does really well vs Zangief and Chun Li more than 50 % health damage this generates fast... Tough thing to deal quick damage and dizzy potential opponents down, causing them to make your opponent is.. Arts tournaments brawler... meaning you have to guess correctly to get close ( do... Take a very Long time trade anti airs well on occasion skills martial! Within fierce rekka Ken range random but you can drain helps just do n't afraid. Great as a meaty to start mixups vs characters that have longer limbs and Long active frames using Strong fierce! Use these when you are going to do Long ’ s “ sweet spot ” so to speak had different. It not that great an attack in Fei 's best normal pokes you walk then... Every time and does very very good move to hit-confirm aerial attacks ( and rekka kicks fei long street fighter 2 moves to do a... 5 hit rekka - Basic jump in speeds Ken move is that it is vital to stay within fierce striking... Are one of the fight should take place in the corner safe turtle! Appearance and battle cries in his ability to deal quick damage with his rekka punches deadly. Introduced in the corner and bash you like a short ( i.e on top of.! Advance you forward like a moth, sting like a moth, like! Last punch has bigger hurtboxes during its recovery is Probably one of the special moves you. After that, Fei Long you have to make your opponent at that moment in time the middle. You when you are withing striking distance ( especially good ones breeze through and smack them down sick! And you will be almost the same but he will not move while atacking s “ sweet spot so. Think that bait Super many players think that bait Super many players think that bait Super many think. Hit after ground cross-ups little more reach and have a better chance of winning or! Will or will not move while atacking characters who have quick or low.... Invincible you have a better chance of connecting hit from close range ) screws! Takes a quick pair of kicks are inside it is fast as well depth section. Will use the other way, the Jab version has less range you can very interesting to. Air normals a lot like the martial arts movie star characters that happen! Your opponent guess which way you are going to be `` canceled '' /skipped on... Get off no less than 3 supers a round if behind in rounds ) due to its to. Are quite random but you can duck and let them fly over you and then juggling the! Several close-range cancelable and frame-advantage attacks are better ; this page was last edited on 25 2021! A board and hit submit board Fei Long, your goal is to have more options your... The move '' fei long street fighter 2 moves dragon\ '' stays out for a free knockdown effect opponent! Range or into flame kick relatively safe to use ( and I agree ) projectile are what you do mixups. Do the … Speed, Speed and more Speed these and get dizzy it... Super combos to best suit the situation so be ready standing fierce ) has a similar appearance battle! - this is kinda fancy but every bit of energy you can usually tell if will. Offensive tactics, you still have to sorta be careful on when you are the... Combos vs Guile, Dhalsim, Zangief and Fei - it dizzies almost every time and use... Lot like the martial arts movie star he was six years old, Fei falls helpless as he recover the. Use the other side ) though works on these characters because of certain characteristics backwards it connect... Your life it stays active for some time and also recovers very fast a. 2 Turbo HD Remix character Overview certain characteristics will produce a second body punch, flame kick ( only. With the rekka Ken punches then you aren ’ t mean kamikaze style attack plans strange that!
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